Thursday 31 October 2013

NURBS Project_continued


This is how it is supposed to look!


Work-in-Progress


At first,I thought NURBS Modelling looked tedious and difficult. However,when I started modelling the details in the scene,I found that it was really understanding the silhouette that was most important. I,now, find the tools easier with each practice.

As of right now




Wednesday 23 October 2013

'Perception is Reality'- Ian Callum


Ian Callum
Director for Design,Jaguar Cars

As we settled down to hear Ian Callum, the Director for Design at Jaguar Cars, I could sense the anticipation and thrill of the crowd. There were parents with their children who probably wanted to enter the car designing industry and were hoping to get some tips. There were people who just wanted to see the maker of XJ and hear him speak. The gentleman next to me looked in his 40's but he sat like a kid waiting for his hero to take the dais.I, as an animation student wanted to see the artist and how brilliantly he uses the digital technology to his own purpose. No one was disappointed.

What is Design?

He started his lecture with explaining,'what is design?' He said that it was immensely important to take some factors into consideration when they make a design. Maintaining the brand image,keeping the design cost effective,believing in their own vision,their creativity should be like story telling and collaboration are some of the basic tenets that he has been following through the years as a car designer.

Working his career through Ford,Volvo,Nissan,Aston Martin and now at Jaquar he enlightened us with his experience and delighted us with his sense of humour.

Digital Cave

He showed us how designs are first hand sketched and then digitally made. Then they are further modeled in clay and then perfected in aluminium to give their premium customers the delight and comfort of buying their concept cars.I was astounded to see the image of the Digital Cave where wearing 'some' glasses they could see and move digital image by their hands to change the design of the cars.

Iam Callum showing his Designs

As he took us through his journey of working at multiple Car Making Organisations he kept telling us what he learnt at each and I could not help but pen them down. He said that it was important to learn the culture and the background of a region before making a design. As an artist,he told us to be brave and say what we have to say when there is still time because after the final output is produced there is nothing left but regret. He adviced us to carry statistics and facts with us before telling our superior about 'being intuitive' about some design and to never over promise. Finally,he told us that being a good communicator is as important as being as artist.If one is not able to communicate what he wants to project in his art,he might not be able to execute as much.

Ian Callum explaining the Car-Designing Process and its Execution 

He told us about steps that Jaquar was currently taking to make its cars as Eco-friendly as possible(which was one of my concerns). He showed statistics that about a reduction of 25% had been achieved in their CO2 Emission and about 17% in water usage.The designs of the cars that Jaquar intends to make in future were incredible. Ian Callum,by the looks of it, was not wrong in calling it our man-servant. From weather reporting,to making reservation at your favourite restaurant,to analysing your mood and even automatic driving,Jaquar is intend on making the next generation cars.

As,we were filing out at the end of the seminar,I saw a kid of 12 showing Callum his car design. It was humbling to watch him discuss the design with the kid and then give him his visiting card and shaking hands.He left us with a quote hanging on top of us on the big screen which shows his point of inspiration and for aspiring artists like me.

“Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.” -Albert Einstein




'Scotland Loves Animation' and I Love Both!


At the Edinburgh College of Art

My first trip out of Dundee was exciting. It was to Edinburgh! The capital city of Scotland!!

We were supposed to assemble at DJCAD at 8:20 AM so that we could board the bus to 'Scotland Love Animation'-Education Day at the ECA. I met Sheng at the Roseangle Crossing and then we proceeded towards DJCAD. We boarded the bus and signed against our names.

 As we headed towards our destination, I could not help but look out of the window at the vast and beautiful expanse of greenery around. My God, it was so beautiful.
Sheng soon fell asleep and I tried not to even blink my eyes! It was like I was trying to soak in and memorise each detail of the mesmerising landscape.

As we entered Edinburgh, the little cottages looked so simple but just so homely. We soon reached ECA and were asked to assemble again at 4:30 PM at the entrance for our journey back to Dundee.



Makoto Shinkai,an award winning Anime director was the guest lecturer. I thought we might just watch some of his movies but it was much more than that. He gave us a detailed insight into what it takes to make an Anime film of his class.




Traditional Anime Story boarding

He showed us the traditional method of Anime Story boarding. The image above shows the girl listening at the railways tracks. He showed us how detailed and precise the storyboard should be so that at the production level there are no hiccups. Even as little as a detail of how many strands of hair falling over the girls eyes are sketched so that the entire shot is clear from the start.The next column has all the camera details. The last column shows the time duration for each shot.


Through the pipeline

Then he showed us how artists at different levels have different colours as their symbol that shows who has worked on the shot and what changes they have made on it. For example,the director of the film uses red colour and another artist uses yellow. So,as they work on the shot they change the colour of the paper in Photoshop. 


Highlighting a certain area

He showed us how by using lighter or darker tones of different shades, the lighting  in a scene could be changed or a certain area could be highlighted. It was awe-inspiring when we saw him highlight the area in the above image with such clarity and ease. It looked like child's play when he did it. I know it was not.




Different hues used to create the effect of lighting

He also showed us how, now, Anime is using video story boarding with as much detail and as much precision as the traditional story boarding. We had a look at one of his video story boards and it looked as complete as a movie. However,the final output was brilliant. He told us how the clothing of the characters in his film were now being clothed by stylist who would dress them according to their profession or need of the scene. The colour of the clothing was determined after the background was inserted in the frame so that the shadow and highlight created on the silhouette of the clothing could have their tone.

It was such an amazing experience to see a man of such stature work on such aspects of Animation with such ease and still be so humble.





Script-Writing 1

                                                                          What a day!!

The class with Mark was supposed to start at 9:30 AM. As always,I had set my alarm for 7:30 AM. I missed it!! I got up at 9:15 AM. Having never missed a class,I was close to tears! I will just have to miss it.

My friend Jaime saw me at the corridor of the flat and told me to just change and leave. She told me I would be miserable if i did not attend it. So,I changed and went running for the class. Thank God,i did not miss it. It was a very enlightening class.




Making sense of the environment is the most basic principle of story telling. We started with the story of how might the earth would have come into being. Mark started and then we chipped in with what could be the possible situation that might have necessitated its commencement. We started with darkness and then proceeded to a sudden spark that might have initiated life on earth.Thus, for reaching from Condition A to Condition C,a catalyst (B) is required. This B helps in making sense of the environment.

Most films follow the 3 fold structure of a movie that is the Beginning,the Middle and the End. It is still principally being followed by the Hollywood Studios.

The beginning introduces the characters and their environment.The middle is usually the problem or the challenge that the protagonist needs to overcome while the end discloses whether the protagonist will be successful or not. The start of the film usually sets the tone and the direction where the story will head.

Drawing a chart Mark explained the 'Destiny' of the characters- where are they going to end.

Comedy would be when the characters overcame their problems and get what they want in the end.
Tragedy would we when they do not get what they want in the end,or even worse they die.
Drama would be when they want something but get something else and still they are happy in the end.



He advised Aristotle's Poetics as the book to read to develop our sense of story telling.

He then elaborated on the themes that are mostly seen in films. He divided them in to the following categories:-

1) Desire for Love
2) Desire to belong/validation
3)Desire for justice
4)Desire for morality
5)Fear of death
6)Desire for the unknown/ to know

The aim of the characters in the story is usually search for pleasure and the avoidance of pain.


Tuesday 8 October 2013

NURBS Project- Begins




The Art of Maya
An Introduction to 3D Computer Graphics( 4th Edition)
Autodesk

A book loaned from the library by my friend,Sheng, came in handy as I sat to decide on which reference image should I chose for my NURBS Project. I had mostly been associated with polygon modelling with a little bit of help from NURBS curve tools. However, recreating an entire scene using just NURBS Surfaces seems quite a challenge. 



NURBS Surfaces
p.82-83



Trims and Booleans
p.84-85

After attending a Maya NURBS Modelling class I was quite confident of being able to use the tools and create a scene successfully. I selected an image that had the maximum potential of being recreated by NURBS tools.


NURBS Modelling Reference Image

As adviced by Jin,I tried to look at the silhouette of each of the surfaces and find the best possible way of making them without taking too much time.As I am new to the tools,it is just trial and error method at the moment for me. 


Work-in-Progress

Its taking a lot of time than anticipated at getting ahead with this project.Let's see how the rest of the scene comes up.

Wednesday 2 October 2013

Mind-Mapping

"Learning how to learn is life's most important skill."
- Tony Buzan
(Creator of Mind-Mapping Tool)

The mind-mapping tool/software aims at reaching the full human potential. Buzan believes that a human being uses only 1% of his brain,whereas if he uses the mind-mapping tool he will be able to use the other 99% too. 

We were asked to follow his theory on how to make a mind map and weave a 'Programme of Study' that would evolve over time and make planning easier for us. His technique of creating a mind-map also required the use of colour. It was an excellent reason to go and buy a box of color pencils. (Yeah)


I had fun creating this. However,that was not the aim. Duhhhh.

We were then asked to recreate this map using a software. After much contemplation over which software to use, I downloaded the free version of XMind(2012). At first, making it on the computer looked tedious and time-consuming. However,playing with the software for some time I found the Hot Keys which made completing the mind-map faster.



When I had started this course I had little idea of what I would like to do once I had completed it. When we were asked to make this I had even lesser idea, if it were possible, than before of what I could do. Thinking of things that interest me or things that I am really passionate about made me come up with some ideas and I finally made this map. I know it will evolve over time. Maybe I will follow this. Maybe I wont but for now I know I have something to look forward to.